Driving School
Important to note
1. Enabling or Disabling FPS Limiter affects your Car Physics. So in some cases when you need faster turn. Enable FPS Limiter. But if you looking for better Controls in courses. Disable FPS Limiter.
2. The majority of courses mostly focused on your Final Position after performing the maneuver. Except for Course Burn and Lap and City Slicking. These courses are focused on how fastly you complete these courses.
3. To assist you, I already submitted a mod to slow down(0.5x speed) gameplay. And that will be helpful to complete the game with ease.
Courses
The 360
Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%
Hold W and S at the same time. turn right or left (what you prefer). And take a total 360 spin. and try to stop it where you started. to achieve 100% Final Position.
The 180
Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%
Accelerate towards Traffic Cone and when you reach there. Take a sharp turn with Hand-brake.
And get back to the position where you started. Try to stop closer to cone to gain more final position score.
And get back to the position where you started. Try to stop closer to cone to gain more final position score.
Whip and Terminate
Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%
This course is about how to turn in ally. So as you started. accelerate towards few frames and then use handbrake to turn(left or right based on which course you selected) and then once you turn 90°. Head towards the final checkpoint.
Pop and Control
Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%
This course is to teach you how to control the vehicle in case if tires are poped. So before you begin turn off FPS limiter, to ensure car won't get out of control. So after starting this course, head towards stingers and pop your tires, And let your vehicle glide towards the right side. Don't even accelerate it until you reached the right side of cone arrangements. And then take Left turn and start accelerating towards the final checkpoint.
Burn and Lap
Criteria for Gold Medal
Time-36s
Damage Penalty-0%
Complete this course requires good control in 5 laps. So make sure you have good learning of Course 2 The 180. Because this one plays a key role in the course. So according to your handling set your Frame Limiter On or Off. And Good luck.
Cone Coil
Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%
This course is a direct mimic of cars in traffic. You have to complete this in 3 phrases.
1. Turn sharp and go around cones.
2. Take a 180° turn.
3. Come back to the starting point.
It may take time to learn this course. but try not to be panic when you are running out of time. This course is just confusing you and affect your focus. So don't worry about the time.
The 90
Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%
This course is nothing but a good design to give a slight feeling of disappointment. So all I can say is, try to stop your car between 2 other cars parked in front of you.
To complete this, gain good speed first. And once you reached a position where tire marks are printed. Try to follow these, and try to stop your car by Handbrake. This may be hard. but not impossible.
Wheelie Weave
Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%
This one seems impossible, But to complete this, try to achieve a good speed so when you hit the ramp. you can flip your vehicle. As soon as you hit the ramp. Let your doors grind on the floor. Don't worry about them, They will be fine. Just glide through the zone and only accelerate if necessary. And once your car reached the checkpoint. Stop it and let it land on 2 wheels.
Spin and Go
Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%
This one is to teach how to turn back if you chasing someone who turned your vehicle. So after starting this course adjust your camera and then let your car glide in reverse. Once you reached the point where you have to turn, Take a turn and then turn on another side and accelerate (depends on the course you chose. I chose Left side course, So I have to first take a left turn and as soon I reached on point and when I start aiming towards the final checkpoint. You can perform totally mirror if you completing the course by right side). Head towards the final checkpoint and stop there.
P.I.T Maneuver
Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%
After starting the course take your vehicle closer to the backdoor of another car, And smash it. Make sure another car will turn 180° before it crossed the marked zone. And don't worry about the damage. Car is already provided enough immunity to collision by another car to get less damage unless you try to smash and drag the car on a certain distance.
Alley Oop
Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%
Just Do it. Enable slow-motion mod, Let your 2 tires hit the ramp. Make a turn. Land without damage.
Any Questions. I hope not.
To ensure you won't hit your car's back after your landing, Keep holding Down Arrow[↓] key to adjust your self when you are airborne.
City Slicking
Criteria for Gold Medal
Time-100s(1m40s)
Damage Penalty-0%
Complete the course in 100s(1m40s) to achieve the Gold medal. and here is the route to complete it with ease. Also, you can use GHOSTTOWN cheat to ensure no traffic in the middle of the road.
Rewards for completing School
Completing all the courses with at least Bronze will unlock the Super GT.
Completing all the courses with at least Silver will unlock the Bullet.
Completing all the courses with at least Gold will unlock the Hotknife.