Blog Archive

Monday, August 31, 2020

Driving School-Guide of 100% in every course

Driving School

Important to note

1. Enabling or Disabling FPS Limiter affects your Car Physics. So in some cases when you need faster turn. Enable FPS Limiter. But if you looking for better Controls in courses. Disable FPS Limiter.

2. The majority of courses mostly focused on your Final Position after performing the maneuver. Except for Course Burn and Lap and City Slicking. These courses are focused on how fastly you complete these courses.

3. To assist you, I already submitted a mod to slow down(0.5x speed) gameplay. And that will be helpful to complete the game with ease.

Courses

The 360

Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%

Hold W and S at the same time. turn right or left (what you prefer). And take a total 360 spin. and try to stop it where you started. to achieve 100% Final Position.


The 180

Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%

Accelerate towards Traffic Cone and when you reach there. Take a sharp turn with Hand-brake.
And get back to the position where you started. Try to stop closer to cone to gain more final position score.


Whip and Terminate

Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%

This course is about how to turn in ally. So as you started. accelerate towards few frames and then use handbrake to turn(left or right based on which course you selected) and then once you turn 90°. Head towards the final checkpoint.


Pop and Control

Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%

This course is to teach you how to control the vehicle in case if tires are poped. So before you begin turn off FPS limiter, to ensure car won't get out of control. So after starting this course, head towards stingers and pop your tires, And let your vehicle glide towards the right side. Don't even accelerate it until you reached the right side of cone arrangements. And then take Left turn and start accelerating towards the final checkpoint.


Burn and Lap

Criteria for Gold Medal
Time-36s
Damage Penalty-0%

Complete this course requires good control in 5 laps. So make sure you have good learning of Course 2 The 180. Because this one plays a key role in the course. So according to your handling set your Frame Limiter On or Off. And Good luck.


Cone Coil

Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%

This course is a direct mimic of cars in traffic. You have to complete this in 3 phrases.
1. Turn sharp and go around cones.
2. Take a 180° turn.
3. Come back to the starting point.

It may take time to learn this course. but try not to be panic when you are running out of time. This course is just confusing you and affect your focus. So don't worry about the time.


The 90

Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%

This course is nothing but a good design to give a slight feeling of disappointment. So all I can say is, try to stop your car between 2 other cars parked in front of you.
To complete this, gain good speed first. And once you reached a position where tire marks are printed. Try to follow these, and try to stop your car by Handbrake. This may be hard. but not impossible.


Wheelie Weave

Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%

This one seems impossible, But to complete this, try to achieve a good speed so when you hit the ramp. you can flip your vehicle. As soon as you hit the ramp. Let your doors grind on the floor. Don't worry about them, They will be fine. Just glide through the zone and only accelerate if necessary. And once your car reached the checkpoint. Stop it and let it land on 2 wheels.


Spin and Go

Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%

This one is to teach how to turn back if you chasing someone who turned your vehicle. So after starting this course adjust your camera and then let your car glide in reverse. Once you reached the point where you have to turn, Take a turn and then turn on another side and accelerate (depends on the course you chose. I chose Left side course, So I have to first take a left turn and as soon I reached on point and when I start aiming towards the final checkpoint. You can perform totally mirror if you completing the course by right side). Head towards the final checkpoint and stop there.


P.I.T Maneuver

Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%

After starting the course take your vehicle closer to the backdoor of another car, And smash it. Make sure another car will turn 180° before it crossed the marked zone. And don't worry about the damage. Car is already provided enough immunity to collision by another car to get less damage unless you try to smash and drag the car on a certain distance.


Alley Oop

Criteria for Gold Medal
Final Position-100%
Damage Penalty-0%

Just Do it. Enable slow-motion mod, Let your 2 tires hit the ramp. Make a turn. Land without damage.
Any Questions. I hope not.
To ensure you won't hit your car's back after your landing, Keep holding Down Arrow[↓] key to adjust your self when you are airborne.


City Slicking

Criteria for Gold Medal
Time-100s(1m40s)
Damage Penalty-0%

Complete the course in 100s(1m40s) to achieve the Gold medal. and here is the route to complete it with ease. Also, you can use GHOSTTOWN cheat to ensure no traffic in the middle of the road.


Rewards for completing School

Completing all the courses with at least Bronze will unlock the Super GT.


Completing all the courses with at least Silver will unlock the Bullet.


Completing all the courses with at least Gold will unlock the Hotknife.


Boat School-Guide of 100% in every course

Boat School

Important to note

1. Boat School is based on a time limit, If you complete the course within the time limit. You are rewarded by Medal, based on your final time.

2. The penalty is based on hitting Buoys. If you hit the Buoys once. The school will add 5 seconds extra as penalty on overall time.

3. You can turn your boat faster by just holding Hand-break (Space-Default Keybind).

Courses

Basic Seamanship

Criteria for Gold Medal
Damage Penalty- 0s
Time - 10s or less
To achieve this, give throttle to the boat for 6 seconds. and then start stopping it.


Plot a Course

Criteria for Gold Medal
Damage Penalty- 0s
Time- 30s or less
I already mentioned all checkpoints, So you can get the idea of where to go.


Fresh Slalom

Criteria for Gold Medal
Damage Penalty- 0s
Time- 80s (1:20minutes)
Keep eye on boat, so you get the idea where I use handbrake turn.

Flying Fish

Criteria for Gold Medal
Jump Length- 65 meters.

Go to the position which I mentioned in my video. And then give throttle until you hit the ramp.
Once you are airborne, wait to reach a peak point. Once you reach to the peak point, start holding Down Arrow Key[↓]. This will help you to float in the air for a longer duration.

Land, Sea and Air

Criteria for Gold Medal
Damage Penalty- 0s
Time- 130s (2:10 minutes)

Rewards for completing School

Completing all the courses with at least Bronze will unlock the Marquis.


Completing all the courses with at least Silver will unlock the Squalo.


Completing all the courses with at least Gold will unlock the Jetmax.






Bike School-Guide of 100% in every course

Bike School

Important to note

1. In the game, there is a bug that can cause course fail, as soon as you hit the accelerator. To avoid this, you can enable Frame limiter, or try to turn the camera around to settle the character's position on the plain. So as you hit the accelerator it won't cause sudden stop.

2. Bike on the normal road can cause weave while wheelie or stoppie. But here you don't have to worried about it, Game already makes sure that you don't weave left or right while performing wheelie or stoppie.

3. Courses mostly based on what is your last position when you stop. so focus on your last position and penalty is based if you hit any Traffic Cone during the course. It will add 20% as penalty to your overall score.

Courses

The 360

Criteria for Gold Medal
Final Position-100%
Final Handling-100%
Damage-0%

Hold W and S at the same time. turn right or left (what you prefer). And take a total 360 spin. and try to stop it where you started. to achieve 100% Final Position.


The 180 

Criteria for Gold Medal
Final Position-100%
Final Handling-100%
Damage-0%

Accelerate towards Traffic Cone and when you reach there. Take a sharp turn with Hand-brake.
And get back to the position where you started. Try to stop closer to cone to gain more final position score.


The Wheelie 

Criteria for Gold Medal
Final Position-100%
Final Handling-100%
Damage-0%

Head toward the coned area, And lean back by holding Down Arrow Key[↓]. and then accelerate. And don't lean too much. if somehow you hit back of your Bike, The course will be failed. And if you also touch the front wheel in the coned zone, it won't count as a wheelie. So as you finished your wheelie, head towards the final position and try to stop close to the cone, but don't hit it. It will give you more score for the final position.




Jump & Stop 

Criteria for Gold Medal
Final Position-100%
Final Handling-100%
Damage-0%

This one is the simplest one. All you have to do is, Jump and stop at the final position. Just do what you did in the rest of the other courses when it comes to stop at the final position.


The Stoppie 

Criteria for Gold Medal
Final Position-100%
Final Handling-100%
Damage-0%

This one is the second easiest course after The 360. So head towards the coned zone. And now lean forward before entering into the zone by holding Up Arrow key [↑]. Now tap S for balancing the bike on the front wheel. Now only hold Up Arrow key [↑] and let your bike cross coned zone. And once you crossed it, Head towards the final position.


Jump & Stoppie

Criteria for Gold Medal
Final Position-100%
Final Handling-100%
Damage-0%

Now this one is kind of hard indeed. But from the game, you are actually got support to complete it. First, take a jump, And now you are already lean forward by the game. Now if you land. your bike's front wheel will hit the ground first. Now when you hit the ground, Lean forward by Up Arrow Key [↑]. And tap S at the same time. It will help you to stay in position. Now keep performing Stoppie until you reached the final position. And when you reached there. hold S to stop your bike.


Rewards for completing School

Completing all the courses with at least Bronze will unlock the Freeway
Completing all the courses with at least Gold will unlock the NRG-500.



Slow-Motion Mod for GTA San Andreas

Slow-motion mod for GTA San Andreas.


Uses

1. Good for Gang War, You can shoot multiple enemies too fastly.

2. Useful in driving high-speed cars.

3. Best to make Montage video for Youtube.



Don't Do this

1. Don't post your Montage on Cringy platform like Tik-Tok.

2. Don't Re-upload on any other platform.

3. Do NOT Rapidly use it, or else it can crash the game.

How to use it?

Press Number 5 for Slow-motion(0.5x►)

Press Num 0 for Normal speed (1.0x►)

Download Mod from here


Thursday, August 20, 2020

Flying School-Guide of 100% in every course

Flying School

Important to note

1. Set keys mentioned here for having good control.
    
           W- Accelerate
            S- Reverse/Brake
            A- Roll Left
            D- Roll Right
    L Shift- Pitch Down
    L Ctrl - Pitch Up

2. Use Avionic Hud mod to have the status of aircraft in the current situation. 

3. Conditions when courses can be failed.
    - Leaving the learning zone.
    - Hitting the ground without requirement in course.
    - Crashing Aircraft.

Courses

Takeoff

Criteria for Gold Medal
Time- 35s

All you have to do is only use Up[↑] and Down[↓] Arrow keys to adjust your pitch and head towards 
coronas.

Land Plane

Criteria for Gold Medal
Final Position-100%
Time-25s

First, take out your landing gear. It will help you to reduce speed and head towards the corona. And once you get closer to the runway, try to glide and when you reached close to the checkpoint. Use break and try to stop in the center of the runway with 90° North.
Important to note you only have to use Down[↓] Arrow Key and S to maintain your forward position.

Circle Airship

Criteria for Gold Medal
Time-60s

Take off and complete a circle within a minute. Doesn't matter how you did it. Only time matters.

Circle Airship and Land

Criteria for Gold Medal
Final Position-100%
Time-80s (1m20s)

A course based on both taking off circle and landing. So just focus on finish the entire course within the 80s(1m20s) and try to focus on having an accurate final position to score a good overall score.


Helicopter Takeoff

Criteria for Gold Medal
Time-30s

Time only matters. But to do it nicely. Try to keep eye on your Flight Path Maker.
Now once you achieved good altitude, take yaw of 180° and head towards corona.
To do it more smoothly. First, rapidly press Up Arrow[↑] Key to adjust Hunter's nose between. -35°to -45° angle. and then hold W to give acceleration to Hunter.

Land Helicopter

Criteria for Gold Medal
Final Position-100%
Time-30s

Just gain speed and when you close to reach the final checkpoint. Hold H for hovering. and make sure your speed reduce enough that you can land on the checkpoint.
Reduce your altitude and complete the course.

Destroy Targets

Criteria for Gold Medal
Final Position-100%
Time-60s

Hit 3 Trucks with Rockets, Destroy 2 cars in South-west. And Land back on the checkpoint with nose direction 90° North to score the final position. This will give you a 100% final position score.

Loop-The-Loop

Criteria for Gold Medal
Time-21s

Don't accelerate as soon as the course start. Just wait to let your Flight Path Marker float down and hit corona. As soon it hit, start accelerating your Stunt Plane. And once you reached the first corona. Hold Down Arrow[↓] key and make a loop(Also, remember when you are taking a turn in a loop. The stunt plane adjusts itself in a bit left side. So before you hit the last corona, make sure you have good controls over your Yaw, Roll, and Pitch).
 Once you hit -20° Pitch bar, stop accelerate. and you will stop moving around between 0° to 10° pitch bars. Adjust your Pitch and Yaw and hit the final corona.

Barrel Roll

Criteria for Gold Medal
Time-18s

Do the same as Loop-The-Loop course. But instead of using your Pitch. You have to Roll in a direction to complete the course.
Start this course as same as the last course. And once you hit your first corona, Tap Down Arrow[↓] Key and adjust your Pitch(Because when you roll, you may aim your nose towards the ground and may fail the course). And then take a roll by Hold A. After completing this, Adjust your aircraft and hit the last corona.

Parachute Onto Target

Criteria for Gold Medal
Final Position-100%
Time-55s

Don't open your parachute too early. Just free fall and hold W for forwarding movement.
Once you reached your 2nd phrase of altitude meter, Wait for hit 80% of your altitude meter mark. And then open your Parachute. And adjust yourself towards the final checkpoint.
if you land in the middle of the marked zone. You will be rewarded with a 100% Final Position score.

Rewards for completing School

Completing all the courses with at least Bronze will unlock the Rustler.


Completing all the courses with at least Silver will unlock the Stunt Plane.


Completing all the courses with at least Gold will unlock the Hunter.