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Thursday, August 20, 2020

Flying School-Guide of 100% in every course

Flying School

Important to note

1. Set keys mentioned here for having good control.
    
           W- Accelerate
            S- Reverse/Brake
            A- Roll Left
            D- Roll Right
    L Shift- Pitch Down
    L Ctrl - Pitch Up

2. Use Avionic Hud mod to have the status of aircraft in the current situation. 

3. Conditions when courses can be failed.
    - Leaving the learning zone.
    - Hitting the ground without requirement in course.
    - Crashing Aircraft.

Courses

Takeoff

Criteria for Gold Medal
Time- 35s

All you have to do is only use Up[↑] and Down[↓] Arrow keys to adjust your pitch and head towards 
coronas.

Land Plane

Criteria for Gold Medal
Final Position-100%
Time-25s

First, take out your landing gear. It will help you to reduce speed and head towards the corona. And once you get closer to the runway, try to glide and when you reached close to the checkpoint. Use break and try to stop in the center of the runway with 90° North.
Important to note you only have to use Down[↓] Arrow Key and S to maintain your forward position.

Circle Airship

Criteria for Gold Medal
Time-60s

Take off and complete a circle within a minute. Doesn't matter how you did it. Only time matters.

Circle Airship and Land

Criteria for Gold Medal
Final Position-100%
Time-80s (1m20s)

A course based on both taking off circle and landing. So just focus on finish the entire course within the 80s(1m20s) and try to focus on having an accurate final position to score a good overall score.


Helicopter Takeoff

Criteria for Gold Medal
Time-30s

Time only matters. But to do it nicely. Try to keep eye on your Flight Path Maker.
Now once you achieved good altitude, take yaw of 180° and head towards corona.
To do it more smoothly. First, rapidly press Up Arrow[↑] Key to adjust Hunter's nose between. -35°to -45° angle. and then hold W to give acceleration to Hunter.

Land Helicopter

Criteria for Gold Medal
Final Position-100%
Time-30s

Just gain speed and when you close to reach the final checkpoint. Hold H for hovering. and make sure your speed reduce enough that you can land on the checkpoint.
Reduce your altitude and complete the course.

Destroy Targets

Criteria for Gold Medal
Final Position-100%
Time-60s

Hit 3 Trucks with Rockets, Destroy 2 cars in South-west. And Land back on the checkpoint with nose direction 90° North to score the final position. This will give you a 100% final position score.

Loop-The-Loop

Criteria for Gold Medal
Time-21s

Don't accelerate as soon as the course start. Just wait to let your Flight Path Marker float down and hit corona. As soon it hit, start accelerating your Stunt Plane. And once you reached the first corona. Hold Down Arrow[↓] key and make a loop(Also, remember when you are taking a turn in a loop. The stunt plane adjusts itself in a bit left side. So before you hit the last corona, make sure you have good controls over your Yaw, Roll, and Pitch).
 Once you hit -20° Pitch bar, stop accelerate. and you will stop moving around between 0° to 10° pitch bars. Adjust your Pitch and Yaw and hit the final corona.

Barrel Roll

Criteria for Gold Medal
Time-18s

Do the same as Loop-The-Loop course. But instead of using your Pitch. You have to Roll in a direction to complete the course.
Start this course as same as the last course. And once you hit your first corona, Tap Down Arrow[↓] Key and adjust your Pitch(Because when you roll, you may aim your nose towards the ground and may fail the course). And then take a roll by Hold A. After completing this, Adjust your aircraft and hit the last corona.

Parachute Onto Target

Criteria for Gold Medal
Final Position-100%
Time-55s

Don't open your parachute too early. Just free fall and hold W for forwarding movement.
Once you reached your 2nd phrase of altitude meter, Wait for hit 80% of your altitude meter mark. And then open your Parachute. And adjust yourself towards the final checkpoint.
if you land in the middle of the marked zone. You will be rewarded with a 100% Final Position score.

Rewards for completing School

Completing all the courses with at least Bronze will unlock the Rustler.


Completing all the courses with at least Silver will unlock the Stunt Plane.


Completing all the courses with at least Gold will unlock the Hunter.




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