Blog Archive

Tuesday, August 15, 2023

How Flying Machine works in Minecraft

 Introduction

Flying Machine in Minecraft is very useful for players. from bridging in the End to reach a far distance, or working asset in farms that require constant movement to harvest outcomes, like Bamboo, Sugarcane, or Kelp. Flying machines are really useful, and they are easy to build, But to make it a much better way you have to understand what are the key elements of the contraption that make it works.

Parts of Machine

It has 3 major parts that can run the entire machine which are key element parts. You can add more for further expansion. They are Sticky Block (Honey/Slime), Observer, and Sticky Piston.

Sticky Block (Honey/Slime)

They are important as they can hold all the blocks which are sticking to it on every side. And they are also able to send redstone signals from Observer to Sticky Piston. And If you are making a flying machine, make sure you use one type of Sticky Block, You can't use Honey Block and Slime Block together. Because they don't stick to each other.

Observer

This is the one that defines when to extend the piston. Observer works on a simple working mechanism. It will give 1 tick of Redstone but with 15 signal strength. And this only happened when a block is updated in the face of the Observer.
And the conditions are very simple, A block is placed or removed in front of the Observer, a block is powered by Redstone, Block is waterlogged, or vice versa, And Observers also work as rapid signals if they are faced against each other known as Observer clock. And Observer also gives a signal when the position of the Observer is changed.


Sticky Piston

It is the heart of the machine, It pushes and pulls the block. But a Sticky piston can push and pull only if the power has lasted more than 2 ticks as the game cannot update all the block positions at the same time. So a sticky piston can push or pull only if the power is long enough, But if it is given 1 tick pulse from the Observer, it behaves differently. On one tick pulse, Sticky Piston pushes the Block but won't pull it, And when giving pulse again to Sticky Piston it pulls it. And this is how it is useful for flying machines.


Over Simplified version

This is a very simplified version to build. You have to put an observer, then a sticky piston, then 2 sticky blocks. And the same repeat but flipped version. This is the only one-way thing we can build for traveling in The End dimension.


How it works

This is how step-by-step it works.
1. A Block is placed in front of the Observer located on the opposite side of the desired direction.
2. Observer gives the pulse to Piston and Piston pushes the other half including sticky blocks, the piston, and the observer.
3. The Piston pulls back but the other blocks stay in position.
4. The other half's Observer gets updated and gives a pulse to Piston.
5. Piston extracted and pulls the other half to itself.
6. The first Observer gets update and pulses and we are back on step 2.


Returnable Flying Machine Variations

There are 2 Major types of variations, Underwater returning Flying Machines and on Ground Flying Machine.

Underwater flying machine

This is used for Kelp farms mostly and you can use it in simple areas. To build this you need Trapdoors and Obsidian that can return the system, It doesn't use any Redstone dust or item that cannot be placed underwater. And to return the system trapdoor is used for waterlogging updates
This is how you can build the contraption.

On-ground flying machine

This one needs another observer that can send a signal to push the flying machine. And this also has 2 variants as well.
Trapdoor-based Flying Machine which uses Obsidian, Redstone Dust, and Repeter. This is the design shown in the image where Observers are set upside facing and Trapdoors are triggered when Observers block to update the returning contraption after 1 tick of delay Trapdoor opens and updates itself for the flying machine observer and this is how it returns on the ground.
Returning Flying Machine
Returning contraption




The second variant is the Repeter-based returning contraption, It uses Observer and repeater on 4 tick delay. When Observer noticed the Piston in front of it, it sends signals but the repeater is on 4 ticks it sends the signal late and it is noticed by Observer in the flying machine and it returns it.
Returning Flying Machine
Returning contraption


Cautions

Be careful about using the Flying machine. it can stuck in a big pile of blocks and can be stuck there until rebuilt again. A piston can maximum pushed around 12 blocks so also be careful if any block can stick to sticky blocks so try to fly on altitude so you don't feel like bumping into anything.

Tuesday, July 18, 2023

Carpet Duper

Carpet Duper design

Carpets are really good as fuel, which only last 67 ticks. But the good part about this fuel is, you can multiply it with some little glitch. And with proper planning, we can set up an entire facility that can dupe carpets, supply them to furnaces and smelt the items all on Red stone contraptions.


How This works

The game is coded to remove the carpets if the block below is destroyed. A similar Lantern can be hung or put on the ground or fence pole. And when the block is destroyed where Lantern is connected, it is removed as blocked and turns into a pickable item. And the same goes with Carpet.
    When Sticky Piston is pushing and pulling the Slime blocks which are connected to carpets. The game Registers this as "Breaking" of the lower block, But at the same time, Carpet is stuck with the slime block. So it stays in position. And because the game has no code to count the number of carpets when this happened. Carpets get duped and we have 1 carpet stuck to Slime Block and another one as a pickable item. And this is how this bug works.


How to Build Duper

Slime Block
Coral Fan
Carpet
Sticky Piston

Look at the design below and see how they are arranged. There is Coral Fan on the lower side, and carpets are placed over each other as long slime blocks are tall. The Coral fan is only for supporting the carpet, as it can stick to the piston and can't be broken by moving.

Hopper Clock

There is a simple design of the hopper clock. Hoppers are connected to each other to put a single item into each other.
When Hopper is filled with 1 item. It gives 1 level of Redstone signal from the Comparator. And it is enhanced by a repeater to extend full strength signal.

To start the clock, the lever is turned off, so the power supply unlocks the hopper and it put the item into another hopper and comparator gives the signal, and it sends it to the pistons by repeater. And the cycle continues as long as both hoppers put item into each other and the signal is pulsing.
To end the cycle, on the lever so it locks the hopper, and when the second hopper put the item into it, the first one can't send it back. And thus the signal pulsing ends here.





Furnace Collection system

There is diamond shape design where smelted item transfer from the upper and left sides, and bottom and right sides. This help to avoid much item traffic coming from furnaces.
And this ended up in a Large chest where all items are stored.


Water Canal System for Fuel

This is a 10x10 block size pattern, where 6 hoppers are in one line. It contains 4 solid blocks, 1 Packed Ice, and 1 Iron Trapdoor with water block.
    In the design, you can see that there is 1 Iron Trapdoor, just above the packed ice and it avoids flowing water into another stream. It is important to keep the flow in one way, And all the carpets circling on the fuel supply lane.


Hopper Slots arrangement

Hoppers can stack up to 5 carpets, which is more than enough. And to avoid it we can add some items which cannot be used as fuel in Hoppers. For Example, I m using Cobblestones in the video, but Redstone here helps to pick only 1 stack of carpet and let flow more for other hoppers and furnaces.



Railway for Item distribution

The railway can be used for distributing the items for smelting. It is an 8x8 railway square that stated over hoppers and returns the same path after distribution. We are using Minecraft chest to have more slots for smelting.
Here is the design to set up powered rails and corner rails. Just be careful about the edge of that line, Because most of the time the railway tries to merge together to make a loop. So be careful, it may take many attempts but ensure they won't get into a loop.




Special Note

Many may use the Observer clock because it gives faster ticks. But please don't use it, Because if pulses are too fast sometimes even the sticky piston doesn't pull back the item. And For proper working system needs a clock that sends pulses lasting more than 1 tick, so a sticky piston can push and pull easily.

Click for Full video


Tuesday, April 19, 2022

Details about Aqua Affinity


What Aqua Affinity is, and what it can do?

In Minecraft, there is a condition for mining underwater. If you are just in 1 block of deep water and digging the block underwater, it will mine the block with the same speed as when you are on the ground.
But when you are 2 blocks or deeper underwater, The condition will trigger when the mining takes almost 5 times more than normal mining, and this makes mining very hard for deep water. As we have to breathe, go to the point, dig the block and come back to the surface. Mining with such a rate makes game progress not just slow but also increases the chance of being attacked. And to counter this Aqua Affinity is used as a better advantage.


Aqua Affinity helps to remove this effect of slow mining while being underwater. And by doing so it helps to get more items without spending much time. Also if you have to dig underwater for making any kind of underwater tunnel, this helps a lot to give you enough time to mine more blocks in just 1 dive until you run out of breath.




Uses of Aqua Affinity with other items

    The Enchantment is very useful if you use it on Turtle Shell. It provides you a good amount of underwater breathing capability and with faster mining, You can mine more amount of items underwater at the same time.



    You may also use Conduit to provide underwater breathing, But to obtain this, you need to defeat Elder guardians to gather Prismarine. Which consumes time and resources, and can slow our progress more.
    So as a better resource using Turtle Shell is a very useful combination with Aqua Affinity

Applicable on

This Enchantment is only applicable to all types of Armor items. It is Armor specific and only use if the armor you enchanted is worn, No matter what material it is made of or part of the armor is enchanted. You can still use the enchantment by just wearing the armor.

Compatibility

This Enchantment works with almost all Enchantment which is used over Armor. But not with tools or weapons, Because It should not be enchanted on tools. It is possible to enchant them, But using any tool is waste of time.
    Holding any tool that is enchanted by Aqua Affinity won't work. It is only working if the item is worn.
    So please be careful, using this Enchantment is a waste of both XP and Enchantment book if enchanted on any tool, Use a good armor, that has decent health, or just use Turtle Shell, Because you only need both of them to mine underwater and enchanting Aqua Affinity on Turtle Shell provides a good amount of time for deep digging.
    You can also use Respiration Enchantment on any type of helmet and can breathe underwater. Which gives you more chances of getting rare items in the game.

Availability

You can get it by fishing or from Enchantment Table. Otherwise, it is hard to obtain from villagers. You have to ensure that you are getting one of the rare chances when Librarian offers you Aqua Affinity. But getting it through the Enchantment table is actually more efficient in comparison to spending time with the Librarian.

Applicable on


Monday, December 14, 2020

GTA SA Hardest Mission in Easiest way possible

 GTA San Andreas- Hardest Mission in easiest way Guide (Note my this video is available hindi)

Most of us play GTA San Andreas but somehow we stuck somewhere we had no idea How to complete the mission.
    So in this post, I will explain every single mission which is either hard or boring to complete.
And I also explain to you how you can bypass something and what is the reason behind this bypass. By this, you can easily complete the Mission without taking much risk.



Mission - Big Smoke 

Ok, this one is the first mission of GTA San Andreas after you start a New Game. Well, this mission is not about a Chase or Fight but survival.
    You can just save yourself by just cycling by staying on the footpath on your left. Because the AI program in the game will only follow you by staying on your left side. So if you are just on the far left on road. there is no space left for the car to chase you at all. And the Car that is programmed to chase you will only go and keep crash on the buildings on the left side.
It's a simple spell but quite unbreakable
Click Here


Mission - Ryder 

This mission is really boring. And if you ask me what I hate in GTA SA? I have a simple answer "MISSION RYDER". Because this mission has a very long unskippable cutscene where we are helpless to avoid Ryder.
    To bypass this. Just destroy Ryder's truck just after starting the mission. By doing this, the game will register those cutscenes as skippable, and you can just bypass them without much problem.
As I show it Here


Mission - OG Loc 

This Mission is mostly about Camping and shoots Freddy in the distance until He dies.
So First Go to Freddy's house and take your bike closer to Freddy and when he starts running, Move to the camping point I mentioned. Wait there until Freddy shows up and then open fire.
And here you should camp to shoot down Freddy
Click to see Gameplay
Ambush location in Los Flores



Mission - Wrong Side of the Tracks 

Well, All you have to do is not Chase the Damn Train. Just make an ambush on the railway crossing in Idlewood. And once you reached there. Wait for the train and then open fire on Vagos. And if you have confused about how to do this. Here is the Gameplay.


Mission - Life's a Beach 

Ok. This mission is really time-consuming. But you can easily bypass the dancing part. In the game programming files, the Van is locked and you have to access it so the next objective of checkpoint started.
But the spot behind the van is optional. That objective just triggered the dancing and you have to complete it to leave this part of the mission. And even if you complete the dance. it won't trigger any new objective. Only the pedestrian who was dancing with you will enter the van and it will unlock the vehicle. And you can unlock the vehicle without triggering the dance.
    All you need is a Groove Street gang member and you have to hire him during the mission. Then take him to the van what we have to steal. Try to enter it. but you can't get it. which is triggers the AI to enter the Van. and once he enters it. take your silenced Pistol to kill that gang member before he came out of the Van and it's lock again. Once the dead body of the gang member drops out of the Van. The vehicle's door remains open. and now you can access it. Sound Simple?
Have any problems? you can see the Gameplay Here.


Mission - Madd Dogg's Rhymes 

This mission is really panic for the players who are really aggressive. I mean who loves to kill everyone in a mission where stealth is required. But Rockstar knows what we are. And so we cannot change our weapon in the game. But there is also a loophole that can help us in this mission. The AI is reset every time the cutscene begins. So for example, if a Guard is right behind you. and you just trigger the next cutscene. The AI will forget who are you. so it's funny but effective.
    So this is how you can begin this mission and didn't die during the mission. First, once you enter the mansion, Kill the First Guard. and then move to the next room where is a Second Guard. Just rush through the door so the next cutscene will begin. After that, the second guard almost forgets about you. Now rush to the bar where you find the third guard and he will only fire some bullets. And once you reached the Bar. The Third Guard also forget about you too. Now Crouch and silently pass through the bar where 4th and 5th guards are just ignoring you unless you make any noise. And when you pass them, there is a dark room. Go through that and kill the 6th Guard. And now Rhyme's book is in front of you. grab it. and then your all weapons are unlocked. Any question? just check the Gameplay.


Mission - Robbing Uncle Sam 

Well, If you ask me what is most annoying in the GTA San Andreas. I will suggest "Ryder" because he is always a troublemaker. And the biggest problem in the whole mission is to maintain not just your health but also Ryder's too. So how could be possible that you can just drive nicely and put stuff in Van? And the same time you make sure no one will kill you and also protect Ryder too.
    To avoid this. Just go inside but don't shoot the door lock. Go to the garage. blew that garage door lock enter and kill guards and use Forklift to pick all items and put them near Garage Door. So when you shoot down the main gate and Ryder come in. You can easily put them all easier and faster. Just click here to see.


Mission - Gray Imports 

The hardest part of this mission is to chase down that Russian dealer. And trust me. Even that part is hard for me too... So what to do here? Just simply don't let him take the car.
    How? I glad you ask that... Well, his car is not spawned unless you reached the Russian dealer and scare him. So kill the guards and scare the Russian and rush back to the route where you came from. And now stand on his car. Don't Run behind him. Because there are lots of people just right there for you to take you out. and also HP of that Target is too high and headshots are off. So when the Target sat in the car, his headshots are enabled. You should Go for the head. but if you still confused?
Just click here buddy


Mission - Tanker Commander 

In this mission, the AI is just after you to take out the oil tanker you just steal. So better shoot it down before the car hits the tanker so hard. it blew up. So first try to adjust your Tanker in a position where you can just simply push it while on foot. And when Truck is attached to the Tanker. A cutscene will trigger where a car will show up to attack the tanker to disconnect it from the Truck.
    So this Ped's AI is programmed to attack the only Tanker. So if you hit it hard enough with guns. They will just run away from the car and don't fight back. But still... Kill them. And take your truck and leave the place on this route. but also how to do it. take a look here.
shortest route from Dillimore to Flint Intersection



Mission - Small Town Bank 

This mission has 3 parts which kinda hard depend on what skills you lack. So first you have to fight in ally against a wave of police, So here better use M4 and get armor to survive for long. Then in the next part, you have to follow Catalina on Police Bike. Please don't try to overtake the police bikes. they have a programmed path. Same as Trains have programmed path. Nothing can stop them. So just avoid them and follow Catalina. And then when Catalina falls off the bike. Park your bike at some distance. and then give cover fire to Catalina so she can reach you. and when everything is clear. Get to the bike. And head to hideout... And if you don't understand a thing. Please Click.
 


Mission - Local Liquor Shop 

Look... This one has 2 big problems. 1- The Quadbike is really bad and 2- Targets are really unpredictable in terms of when they will turn.
So better go and take a bike before starting the mission. And once you triggered it. Please take your bike back. Don't use Quadbike. And if you have questions. Don't look at me.
Click Here. To get Solution


Mission - Against All Odds 

OK, my dear reader and GTA Gamer. Listen up. just use the route. Don't fight back. And one more thing. Police have heavy vehicles that can just toss you off in the water. So just avoid fighting and open areas. And When you reached Pay & Spray. Please make sure you don't trigger stars on you again. But if you still prefer the demonstration. Please click here.


Mission - 555 We Tip 

Well... This mission is only hard when you are about to end this. You can't take any damage on D.A's car or otherwise, he will notice it. And don't take it in front of D.A. mission will be failed too... So here is the route from Doherty garage to Financial. Just keep eye on traffic lights to have awareness about the cars that can show up from lanes. And also please slow down a bit before reaching the checkpoint to park the car. I know it's programmed to leave CJ out of the car whenever you hit the checkpoint. but it may cause some glitches and CJ won't leave the car and the car will get some damage. So please avoid this. And yeah. see the whole gameplay here
The route from the garage to the parking


Mission - Deconstruction 

This mission is not that trouble if there are not workers who keep attacking you, Bulldozer keeps hitting you and the timer is not running. So for this mission remember 2 things. The Timer will only start if you fire a shot or destroy a cabin. And each cabin requires almost 2 explosions to destroy or hit by very heavy vehicles like a Bulldozer or Cement truck. And if you hit an explosive with Bulldozer or something heavy. There are accidents. So please use your gun first and explode those cabins that have 2 explosives nearby. And when you just have cabins that have only 1 explosive near. Use the Rockets you get in the mission "Are you going to San Fierro" And destroy those cabins. Now Take a Cement truck and destroy those cabins that have no explosives nearby. And park the Cement truck near the hole. now it's all up to you how you put that mobile toilet into the hole. By just pushing it by using Bulldozer or just using explosives like I used it here.


Mission - Supply Lines 

Well well well... Here we are. This mission could be a pain to complete. but what if I told you it's really easy to do. but all you need is good settings of controls. I guess you might take it as joke. But here is something for you. First please arrange your controls like this shown here.

W- Accelerate
S- Break/Reverse
A- Roll Right
D- Roll Left
LShift- Pitch down
LCtrl- Pitch up
Q- Yaw Left
E- Yaw Right

And now once you have all the controls in your left hand. you can freely use the mouse to see what's going on around you.
Now you have the controls, good visuals on surroundings. Now it's time for some action. First, try to kill those who are close to your location. Then please don't fly too low. Only dive when your target is in front of you and while dive, keep attacking. With very heavy fire, The target had no time to escape. and it's not too hard to shoot em down a target. Now close targets are down. So now take flight in the high sky and go after targets who are on distance. and by flying over buildings. it will save more fuel. if need help starts watching the video from here.

Mission - New Model Army 

Ok, If you play this mission. Please ignore Zero's words. he is a totally brain-eating guy. So in this mission Goblin is programmed to just plant barrels on positions. and all you have to do is remove all barrels. But before that plant all the bridges that are in the middle of the path. And then use barrels to drop on Tigers. Just drop on them 2 times and work is done. Now when you are doing this the other Goblin is actually done its work as planting barrels. Now remove all the barrels in the path and in the end remove the barrel that is holding Zero's Bandit. And just wait till Bandit reach the other side of the field.
Please check it from here.

Mission - Jizzy 

The first objective of this game is not a big deal. but in the second Objective, You have to shoot down another pimp in Garcia. And just in time before he being aggressive over you. Just drive over him. And then you get a call from Jizzy about saving another girl under the fly-over in Foster Vally. Drive over those 2 targets. And the last Objective is a bit tricky. The Pastor's Car is speedy, and you can't just simply chase it down by shooting. So here is one thing that can help you. The AI is programmed to drive aggressively when get hit by the player. So better use it as an advantage. use RPGs or just use Remote Explosive in the location I m mentioned on the map.
Ambush location in Financial


And when Pastor's car is going over the explosives, trigger them, and then guards will show up... Fight them. and from here the pay and spray are closest to you. use the route I showed on the map.
Click Here 
Safest Route from Financial to Pay&Spray in Doherty


Mission - T-bone Mendez 

Remember one thing. Those bikers can't escape the San Andreas. So don't worry about they will gonna go too far. But also the AI is really aggresive of those bikers. So when you reach the ambush. Don't follow any of them. but just wait there on position. where 1 or 2 bikers will go through. This is an excellent point to grab 2 packs. By doing this the mission becomes less hard because now you just only have 2 bikers to pursuit. And yeah you can see the demonstration here.


Mission - Mike Toreno 

The mission is all about search Mike within the time limit. And this could be hard if you are going through some traffic. So in the game. there are 3 checkpoints where you have to search for Mike.
First on Construction site in Doherty, Second on road in Easter Basin, and then third on security door in Easter Bay Airport. Here in this mission, you have to find the fastest route to go there in time. Then when you enter the airport. Go on these spots in this order. Because van can spot on any of those 3 positions randomly. If the signal is going strong means you going in the right direction, if not then change the direction to spot 2, and if the same happened on spot 2 means the van is on spot 3.  And don't fire a gun by yourself, otherwise, Toreno could die too. So just smash your car and force them to fight on foot. And after this, you have to go to Pleasure dome in Battery Point. But you have to go to the gate of the airport and there is a checkpoint that is objective in the mission. and after this 3 star wanted level raised on you. And if you used the "NO WANTED" cheat in-game. The next objective won't trigger. So here you have to let the police chase you. So use this route I showed up here to reach. And try not to get wanted after respraying your car.
Also, check here.
Locations where Van could spawn


Safest route from Easter Bay Airport to Pay&Spray


Mission - Outrider 

This Mission requires better fighting against roadblocks planted on the route. So here you have to fight them. You already got Sniper and Rocket Launcher in this mission. You have to defend the Van and destroy all the roadblocks. So you can just destroy all the roadblocks by the method I showed here
But there is also an alternative way. which can be very tricky. Click Here to see how to do it. but here I m giving you a brief explanation about the glitch.
So in the mission, you have to take the Van to the checkpoint. But it's not programmed that you have to stay remain on the bike. You can change your vehicle in this mission too. Van's doors are locked, So you can't access that Van. But you can also take out the driver from the car by setting it on fire. And then sit in the car, and go on the checkpoint. to trigger the cutscene. Now, remember if a cutscene starts in GTA San Andreas. All the cars are set on fire and bout to blow. they will lose their status as exploding vehicles. and they are just heavily damaged vehicles. And by this glitch, you can save the Van and it's unlocked to access. And later in the game, it's programmed to take the Van on the spot. But there is no script of who is driving the Van.
So with this glitch, you can bypass all the roadblocks.

Mission - Ra Fa Li 

In this mission, you have to retrieve a car for Mr. Ra Fa Li. The car is located in the parking area of the Easter Basin Airport. Now, remember this. The Car is totally collision damage proof But only damage by Bullets. So all you have to do is avoid bullets.
Once you access the car, the final checkpoint is enabled. there is no middle checkpoint. So you can bypass the bike chasers who start following you when you reached the gate of the airport.
To avoid bikers, you can access the Airport zone. First, go to the security guard cabin, and stand on it. and then jump behind the fence. Now move to the gate. The gate will open and you can take your car safely to the runway. Now go on this ramp located in the airport. and take a jump from there.
Ramp for jumping off from Airport to Loading yard


And by this, you bypassed the trigger that makes those bikers follow you. And now all you have to do is. Follow the damn route. And don't worry about the last 2 cars shows up near Pier 69. Before they engage heavily on you. You can reach your destination without much trouble.
A safe route to final checkpoint


Mission - Amphibious Assult 

Well, This mission requires you to have good lung capacity. But you know what. The mission is not about stealth at all. it's all about planting a bug and escape. So to trigger this mission you need Lung Capacity. And to gain it, you have to swim a lot. But there is a glitch that can help you to increase your Lung Capacity faster.

Increasing Lung capacity:- For this, you have to dive and stay underwater for long enough that your Oxygen meter goes to lowest, and then resurface. take a breath for a few seconds and then dive again. Make sure that your Oxygen meter always between the 0%-20% range. By doing this rapidly, the game will register it as deep dive and the Lung Capacity will increase. And to trigger this mission you almost need 4 bars if you are genuinely a gamer and want to complete the game without any cheat. Click here for more details

Mission:- So first you need Sniper, Rockets, and Silent Pistol. The first part is all about how you complete the checkpoints. And once you resurface. you can fight all the enemies located on the boat. stole that boat and use their boat to reach the ship. And open fire on your enemies on the ship like Rambo, plant bug, and go back to the next checkpoint. Click

Mission - Ice Cold Killa 

This mission has 2 very funny stuff to complete this mission. First Destroy Jizzy's both Pimp Mobile and Strech car, and when you enter the building no need to walk from floor to floor to reach Jizzy. Just try to go above the place where Jizzy is sitting, and then jump to the ground. Don't worry, Before you hit the ground a cutscene will start. And you can skip it. After that just rush to the gate. Don't worry about others, Their aiming is the same as Stormtroopers in Star Wars.
Now once you get out of the dome, You see Jizzy is hijacking a Pizza delivery scooter. And now it's easy to hunt down Jizzy. See here.

Mission - Pier 69 

If you are an action fan. Then take your sniper and shoot down enemies on the rooftops. and then charge through all enemies by aiming at them. And you can see the gameplay here.
But if you wise guy and want to save time. You can just go to the left side of the building, Right behind the Pizza shop. and go and kill T-Bone Mendez.

Toreno's Last Flight 

How many of you just fight against many enemies to reach Toreno's Helicopter? Maybe all of them. But what if I told you there is just one trigger position where you can bypass them all? Well, yes there is one location. As soon as the mission starts go to the point and reach the stairs as fast as possible. As soon as you reach there. A cutscene begins. Pick up the Rocket launcher and go to the end of the road. But don't go too far from Toreno's helicopter. It will disappear. So move on a safe distance from the Helicopter. and when you reached this position (showed in the map) in Flint County. Aim rocket launcher but don't fir, wait there until the Helicopter start hovering. And this is when you can you shoot down the Helicopter easily. Click
The location where Helicopter hover for a while

Mission - Zeroing In

If you are good at driving. then this mission is easy for you. The first thing to remember is that she is an aggressive driver. This means when she turns she could lose her control. Try to follow her first until both of you reached Hashbury. She takes some turns here and she could lose her control here. And this is the only location where you can complete the mission easily. If you let her go farther. Then it's almost impossible to complete the mission. Because she will drive faster and it's too hard for you to hijack her car.
Click here for more info.

Mission - Test Drive

In this mission, you have to keep this in your mind "Don't Go Clos to Cesar". Because his car is more like a Train. You can't hit it. But it can hit you so harder. You will throw up really badly. and the second thing is, The Police car you seeing in this mission is after Cesar, not you. So just maintain the distance and follow Cesar. and one more thing to remember. focus on driving rather than accelerating, Or else you can lose control.
Please click Here

Mission - Custom Fast Track

Ok, this mission is really important in the story because it unlocks import and export. So in this mission, you have to drive a crane. And careful. if you drop it from height, the car will explode and the mission could be failed. So drop them carefully. and no matter what you pick first. The Jester always is in the 3rd container. So after opening all the containers, Guards will show up. So here you have to fight guards. You can't just take the car and complete the mission. You have to drive it to the garage. There is no other way. Here.

Mission - Puncture wounds

Remember one thing. The driver is crazy. So you should be crazier. Here is the location where you can just drop the spikes and wait for her to drive over this position. Click Here for info. Reach the point before she reaches it. Wait for her to come closer to you, And then drop the stinger to pop tires.
Location for ambush

Mission - Monster

If you are a really good driver, then you can easily complete it. just complete the checkpoints without going too fast on curvy roads and control your truck well. Make sure the truck won't understeer or oversteer while turning in the path. But I better suggest you go and check how to complete it here.

Mission - Hijack

Here you are going on a mission where you have to make sure Cesar really reach the Tanker. Because most of the time is spent on letting Cesar hijack the tanker. So here remember few things. The Tanker's route is all programmed and its physics is more like Train's. Means you can't avoid the Tanker if it's coming to hit you. So when you reach the tanker, try to maintain a balanced speed by rapidly pressing the Acceleration key. to keep in the side with the tanker. And when Cesar jumped on the tanker, then half work is almost done. All you have to do is take the tanker to the garage. And also you don't have to worry about disconnecting the tank. Because in the game script, it's not a failed condition. So don't panic about taking a sharp turn to avoid disconnection. Better check here.


Mission - Interdiction

So this mission has Objectives in this order, Checkpoint to El Castillo Del Diablo, Pickup Rocket Launcher, Defend supply Leviathan meanwhile fighting against attacking Mavericks, Pickup supplies and then drop it on a checkpoint in Las Brujas.
In this mission, it's too hard to fight against the Mavericks. Either they kill you or destroy the supply Leviathan. And the weapon provided by Toreno is not enough to fight them. To fight against Mavericks, You need Heatseeker Missiles here. But in the game script, you have to pick Rocket Launcher. No matter what weapons you have, It will get replaced by Rocket Launcher. So if you picked Heatseeker Rocket before this mission, It will be replaced. But lucky for you, there is Heatseeker Rocket just next to you in the 2km range. There is a Heatseeker Rocket pickup located in Aldea Malvada. You can pick it up and use it against the Mavericks. They are fast and Heatseeker rockets are the best option for them.
Before you commenting that Minigun is also useful, Let me tell you. You have to aim properly. But in the case of Heatseeker, All you have to is lock-on the damn Maverick. Click here for more info

Location of Heatseeker in Aldea Malvada

Heatseeker Missiles


Mission - N.O.E

This mission required good piloting from Verdant Medows to Angel Pine. You have to fly under the Radar, but also avoid crashing into the ground. And so for that, you need an Avionic HUD mod to understand all the status. So you can find it on the internet suitable according to your need. 
Then once you started the Mission, Please fly on that route below 100ft and you can maintain the altitude by maintaining your speed. So you won't get crashed in water or just get in RADAR.
Here is the route please use it.
Route from Airstrip to Angel Pine

Mission - Stowaway

This Mission is kind of hard not because you can't use any firearms in aircraft, But because of the difficulty in reaching the ramp on aircraft. The drums rolling out from the back of aircraft and very high-speed chase on off-road is the reason many people hate it. And after if you successfully reached the aircraft, still you have to fight from fist to fist.
    Now the solution for this problem is simple. Please pick Chainsaw as your melee weapon. and when you walk and activate chainsaw attack. it will remain in the active condition causing damage to anyone who comes close to you. So the second problem is solved. Now to solve the first problem you need few things. Good acceleration rate and avoiding all incoming drums coming towards you.
    So first use keep tap Up arrow key while accelerating. This will help to reach top speed faster (How I still don't know). And to avoid drums, try to drive side of ramp's direction. By doing this you won't get hit by drums. but once you are close to ramp. Just drag your bike to that ramp. Once you touched it. The cutscene will begin and the 1 objective is done. Now use chainsaw and become Leatherface.